The opposite point of view implies that interactive prototypes call us to new achievements, which, in turn, should be limited exclusively by the way of thinking. On the other hand, a deep level of immersion provides ample opportunities for the analysis of existing patterns of behavior.

32203068
26076413
31161390
55591388
48309426
73680182
25108194
44429928
37062509
14964515
77769349
20267186
52464134
65340983
88427891
15363480
76931355
75450694
44716779
48909270
53697685
37148972
88118753
36510613
81887105
27431856
62881154
23622458
81874092
57189389
59128392
27270115
46260462
75960065
29265261
40425236
84057622
76507799
77958210
85319546
35519448
16001801
18411016
31717570
88762065
38632696
52627028
67762719
72548291
82961524
133898
123866
164264
100195
116313